While Walters suggests that this move exists in a middle-ground between completely altering the original games and addressing elements of those titles that make the team (and many players) a little uncomfortable, the decision is still drawing heat from some players who feel that the series has been censored and even ruined as a result of these raised camera angles.Īlong with those who feel that the game’s more gratuitous shots are somehow a vital part of the Mass Effect experience (there are online communities practically built around them), some are saying that this is another example of the so-called social justice censorship debate that has involved everything from episodes of The Office and Community being altered and removed on streaming platforms to HBO Max attaching a disclaimer to Gone With The Wind. The idea of using modified camera angles to address problems such as those comes up again later in the interview when Walters references some of the most gratuitous camera shots in the original Mass Effect games. “So we can’t necessarily change that animation, but you can raise that camera up slightly to reduce the problem.” “So a male Shepherd animation would have him sitting with his legs quite wide open with a low camera where, if you were wearing a skirt, it would be a bit unflattering,” Walters explains. Notably, he revealed that the team is especially interested in remedying some of the issues that left the original female avatar for Commander Shepard feeling like an afterthought. In an interview with Metro, BioWare project director Mac Walters addressed some of the ways that the team is using the Legendary Edition to fix certain aspects of the original Mass Effect games that haven’t aged well. The long-awaited Mass Effect Legendary Edition collection has found itself at the center of a rather strange controversy that has left some gamers claiming the classic RPGs have been censored.
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